1. General

  1. What is Relab?
  2. I'm not sure what to do, how do I get started?
  3. Remixes: How do you get paid?
  4. Originals songs: How do you get paid?

2. Audio

  1. Why is there so much latency when playing notes in a sampler? Why is the playhead not synced with the audio?
  2. Why are there so many sound artifacts such as clicks, pops, and stuttering?
  3. Why does a parameter knob always snap to a different position after I release it?


1. General


1.1 What is Relab?
Relab is a Music Remix Platform that lets you buy, remix, and resell your favorite tracks. That's right, if your remix is popular enough it can be resold and you get paid! We give you all the tools you need to promote your remix on MySpace, Facebook, or your own site.
The remix platform consists of the following 5 elements:

  • FREE pro quality audio software: all you need to start remixing.
  • Remixable tracks: download your favorite tracks to remix.
  • Sound Packs: download sound packs to use in your remixes.
  • Social network: connect with the Relab community.
  • Self-publishing tools: All your remixes and original songs can be embeded on Facebook or Myspace.

  • 1.2 I'm not sure what to do, how do I get started? Check our Quick Start Guide

1.3 Remixes: How do you get paid?
Once your remix becomes popular (through plays + votes) you are notified and your remix is made available to buy on relabmusic.com as an mp3. You receive 20% of the profits for every one of your mp3 remixes sold. So get your remix playlist out there on Facebook or MySpace and get plays!

1.4 Original songs: How do you get paid?
You can start selling your original songs immediately. You get paid 70% for every one of your mp3 sold on relabmusic.com. Songs sell for $0.99. People can buy your songs directly from Facebook so get your songs out there with the Relab Music Facebook application and get paid!


    2. Audio


    2.1 Why is there so much latency when playing notes in a sampler? Why is the playhead not synced with the audio?
    This is due to the buffer size in DirectX. We recommend using ASIO. If you have a sound card that supports ASIO you can select the ASIO sound engine in the preferences. If you do not have an ASIO compatible sound card and do not wish to purchase one, you could try ASIO4ALL. ASIO4ALL is a freeware tool which can use most sound cards to emulate ASIO support and performs quite well. Please donate to them if you like it.


    2.2 Why are there so many sound artifacts such as clicks, pops, and stuttering?
    This is more likely to happen when using the DirectX sound engine (see Q2.1) with a small buffer size. However, with ASIO and DirectX, you may increase the buffer size in the preferences. Increasing the buffer size will result in more latency during playback, but will improve the sound quality and remove the clicks and pops.


    2.3 Why does a parameter knob always snap to a different position after I release it?
    This is a side effect of having an automation on the parameter.
    CTRL + Left click the knob to display the automation bands for that parameter.
    If any pins appear anywhere on the automation bands, once released the knob will snap back to the value of the automation at the current playhead position on the master sequencer.
    You may right click anywhere within the automation bands, except on a pin, to get a “delete all” context menu which if clicked will remove all of the pins on the bands (even ones not currently visible) and will return the knob to normal operation.

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